if SERVER then
	registerDisplay("notify", function (plys, what)
		//The client's notifications
		if plys["server"] then
			tableRemoveByStrIndex(plys, "server")
		end
		if table.Count(plys) > 0 then
			umsg.Start("moocow_notifyClient", plys)
				umsg.String(what)
			umsg.End()
		end
	end)
else
	local function notifyClient(data)
		GAMEMODE:AddNotify(data:ReadString(), NOTIFY_GENERIC, 5)
	end
	usermessage.Hook("moocow_notifyClient", notifyClient)
end